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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:attiny85]
platform = atmelavr
board = attiny85
framework = arduino
; change MCU frequency
;board_build.f_cpu = 1000000L
build_unflags = -DCLOCK_SOURCE=6
build_flags = -DCLOCK_SOURCE=0
lib_deps =
# RECOMMENDED
# Accept new functionality in a backwards compatible manner and patches
adafruit/Adafruit NeoPixel @ ^1.10.5
upload_protocol = stk500v1
; each flag in a new line
upload_flags =
-P$UPLOAD_PORT
-b$UPLOAD_SPEED
; edit these lines
upload_port = COM3
upload_speed = 19200

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#include <Arduino.h>
#include <Adafruit_NeoPixel.h>
#define PIN 0 // on tiny85 BP0
//Adafruit_NeoPixel strip = Adafruit_NeoPixel(6, PIN, NEO_GRB + NEO_KHZ800);
Adafruit_NeoPixel strip = Adafruit_NeoPixel(6, PIN, NEO_GRB + NEO_KHZ800);
int ButtonLeftPin = 2; // on Tiny85 PB2
int ButtonRightPin = 3; // on Tiny85 PB3
int anim = 0;
int speed = 15;
unsigned long button_start_time;
unsigned int button_hold_duration;
boolean leave = false;
int randNumber;
int ledPin = 3;
// function runs when user finishes pressing button, and is passed button press duration in milliseconds
void on_button_pressed(unsigned int duration) {
if (duration > 400) { // button held for longer than 300 mili second
/*
digitalWrite(ledPin, HIGH);
delay(100);
digitalWrite(ledPin, LOW);
delay(100);
digitalWrite(ledPin, HIGH);
delay(100);
digitalWrite(ledPin, LOW);
*/
leave = true;
anim++;
if (anim > 3){
anim = 0;
}
} else if (duration > 100) {
speed = speed / 2;
if (speed < 15){ speed = 2000; }
/* digitalWrite(ledPin, HIGH);
delay(200);
digitalWrite(ledPin, LOW);*/
}
}
// called whenever INT0 - D2 pin changes from high to low or low to high
void on_button_press_right() {
boolean digital_state = digitalRead(ButtonLeftPin);
if (digital_state == HIGH) { // button has been pressed down
button_start_time = millis();
} else { // button has been released
button_hold_duration = millis() - button_start_time;
on_button_pressed(button_hold_duration);
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
if(WheelPos < 85) {
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
}
//Bicycle Race animation
void BicycleRace() {
strip.setBrightness(70);
strip.setPixelColor(4, 255, 255, 255);
strip.setPixelColor(9, 255, 255, 255);
strip.show();
// delay(1000);
for (int q=0; q < 2; q++) {
for (int i=0; i < strip.numPixels() - 1; i=i+2) {
if( i+q != 4 && i+q != 9 ){
strip.setPixelColor(i+q, Wheel( (i) % 255)); //turn every 2 pixel on
}
}
strip.show();
delay(speed*5);
for (int i=0; i < strip.numPixels() - 1; i=i+2) {
if( i+q != 4 && i+q != 9 ){
strip.setPixelColor(i+q, 0); //turn every 2 pixel off
}
}
}
}
// SETUP
//---------------------------------------------------------------------
void setup()
{
pinMode(ButtonRightPin, INPUT); // set INT0 pin to input
attachInterrupt(0, on_button_press_right, CHANGE); // on attiny85 INT0 attach INT0 interrupt
pinMode(ledPin, OUTPUT);
digitalWrite(ledPin, HIGH); // turn the LED on (HIGH is the voltage level)
delay(200); // wait for a second
digitalWrite(ledPin, LOW); // turn the LED off by making the voltage LOW
delay(200);
digitalWrite(ledPin, HIGH); // turn the LED on (HIGH is the voltage level)
delay(200); // wait for a second
digitalWrite(ledPin, LOW); // turn the LED off by making the voltage LOW
delay(200);
strip.begin();
strip.show(); // Initialize all pixels to 'off'
// All White
for (int a = 0; a < 6; a++)
{
strip.setPixelColor(a, 255, 255, 255);
}
strip.setBrightness(10);
strip.show();
delay(1000);
for (int a = 0; a < 6; a++)
{
strip.setPixelColor(a, 0, 0, 0);
}
strip.show();
}
void PosLight(){
strip.setPixelColor(0, 255, 255, 255); //Weiss
strip.setPixelColor(1, 50 ,255, 50); //Gruen
strip.setPixelColor(2, 255, 0, 0); //Rot
strip.setPixelColor(3, 255, 255, 255); //Weiss
strip.setPixelColor(4, 50 ,255, 50); //Gruen
strip.setPixelColor(5, 255, 0, 0); //Rot
strip.setBrightness(10);
strip.show();
// while (leave == LOW) {
delay(5000);
// if(leave){ break; }
// }
}
// LOOP
//---------------------------------------------------------------------
void loop()
{
switch (anim)
{
case 0: // All red/green
for (int a = 0; a < 6; a++)
{
strip.setPixelColor(a, 255, 0, 0);
}
strip.setBrightness(10);
strip.show();
delay(1000);
for (int a = 0; a < 6; a++)
{
strip.setPixelColor(a, 0, 0, 0);
}
strip.show();
delay(500);
for (int a = 0; a < 6; a++)
{
strip.setPixelColor(a, 0, 255, 0);
}
strip.setBrightness(10);
strip.show();
delay(1000);
for (int a = 0; a < 6; a++)
{
strip.setPixelColor(a, 0, 0, 0);
}
strip.show();
delay(500);
break;
case 1: // All White
for (int a = 0; a < 6; a++)
{
strip.setPixelColor(a, 255, 255, 255);
}
strip.setBrightness(10);
strip.show();
delay(1000);
for (int a = 0; a < 6; a++)
{
strip.setPixelColor(a, 0, 0, 0);
}
strip.show();
delay(1000);
break;
case 2: // Bicycle Race
BicycleRace();
break;
case 3:
PosLight();
break;
default:
break;
}
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html