first commit
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
vendored
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10
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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32
platformio.ini
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32
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:attiny85]
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platform = atmelavr
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board = attiny85
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framework = arduino
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; change MCU frequency
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;board_build.f_cpu = 1000000L
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build_unflags = -DCLOCK_SOURCE=6
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build_flags = -DCLOCK_SOURCE=0
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lib_deps =
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# RECOMMENDED
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# Accept new functionality in a backwards compatible manner and patches
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adafruit/Adafruit NeoPixel @ ^1.10.5
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upload_protocol = stk500v1
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; each flag in a new line
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upload_flags =
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-P$UPLOAD_PORT
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-b$UPLOAD_SPEED
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; edit these lines
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upload_port = COM3
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upload_speed = 19200
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226
src/main.cpp
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226
src/main.cpp
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#include <Arduino.h>
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#include <Adafruit_NeoPixel.h>
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#define PIN 0 // on tiny85 BP0
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//Adafruit_NeoPixel strip = Adafruit_NeoPixel(6, PIN, NEO_GRB + NEO_KHZ800);
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Adafruit_NeoPixel strip = Adafruit_NeoPixel(6, PIN, NEO_GRB + NEO_KHZ800);
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int ButtonLeftPin = 2; // on Tiny85 PB2
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int ButtonRightPin = 3; // on Tiny85 PB3
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int anim = 0;
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int speed = 15;
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unsigned long button_start_time;
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unsigned int button_hold_duration;
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boolean leave = false;
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int randNumber;
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int ledPin = 3;
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// function runs when user finishes pressing button, and is passed button press duration in milliseconds
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void on_button_pressed(unsigned int duration) {
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if (duration > 400) { // button held for longer than 300 mili second
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/*
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digitalWrite(ledPin, HIGH);
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delay(100);
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digitalWrite(ledPin, LOW);
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delay(100);
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digitalWrite(ledPin, HIGH);
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delay(100);
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digitalWrite(ledPin, LOW);
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*/
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leave = true;
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anim++;
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if (anim > 3){
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anim = 0;
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}
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} else if (duration > 100) {
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speed = speed / 2;
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if (speed < 15){ speed = 2000; }
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/* digitalWrite(ledPin, HIGH);
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delay(200);
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digitalWrite(ledPin, LOW);*/
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}
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}
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// called whenever INT0 - D2 pin changes from high to low or low to high
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void on_button_press_right() {
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boolean digital_state = digitalRead(ButtonLeftPin);
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if (digital_state == HIGH) { // button has been pressed down
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button_start_time = millis();
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} else { // button has been released
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button_hold_duration = millis() - button_start_time;
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on_button_pressed(button_hold_duration);
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}
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}
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// Input a value 0 to 255 to get a color value.
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// The colours are a transition r - g - b - back to r.
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uint32_t Wheel(byte WheelPos) {
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if(WheelPos < 85) {
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return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
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} else if(WheelPos < 170) {
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WheelPos -= 85;
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return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
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} else {
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WheelPos -= 170;
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return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
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}
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}
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//Bicycle Race animation
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void BicycleRace() {
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strip.setBrightness(70);
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strip.setPixelColor(4, 255, 255, 255);
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strip.setPixelColor(9, 255, 255, 255);
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strip.show();
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// delay(1000);
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for (int q=0; q < 2; q++) {
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for (int i=0; i < strip.numPixels() - 1; i=i+2) {
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if( i+q != 4 && i+q != 9 ){
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strip.setPixelColor(i+q, Wheel( (i) % 255)); //turn every 2 pixel on
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}
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}
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strip.show();
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delay(speed*5);
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for (int i=0; i < strip.numPixels() - 1; i=i+2) {
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if( i+q != 4 && i+q != 9 ){
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strip.setPixelColor(i+q, 0); //turn every 2 pixel off
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}
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}
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}
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}
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// SETUP
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//---------------------------------------------------------------------
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void setup()
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{
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pinMode(ButtonRightPin, INPUT); // set INT0 pin to input
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attachInterrupt(0, on_button_press_right, CHANGE); // on attiny85 INT0 attach INT0 interrupt
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pinMode(ledPin, OUTPUT);
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digitalWrite(ledPin, HIGH); // turn the LED on (HIGH is the voltage level)
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delay(200); // wait for a second
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digitalWrite(ledPin, LOW); // turn the LED off by making the voltage LOW
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delay(200);
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digitalWrite(ledPin, HIGH); // turn the LED on (HIGH is the voltage level)
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delay(200); // wait for a second
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digitalWrite(ledPin, LOW); // turn the LED off by making the voltage LOW
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delay(200);
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strip.begin();
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strip.show(); // Initialize all pixels to 'off'
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// All White
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for (int a = 0; a < 6; a++)
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{
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strip.setPixelColor(a, 255, 255, 255);
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}
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strip.setBrightness(10);
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strip.show();
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delay(1000);
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for (int a = 0; a < 6; a++)
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{
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strip.setPixelColor(a, 0, 0, 0);
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}
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strip.show();
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}
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void PosLight(){
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strip.setPixelColor(0, 255, 255, 255); //Weiss
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strip.setPixelColor(1, 50 ,255, 50); //Gruen
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strip.setPixelColor(2, 255, 0, 0); //Rot
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strip.setPixelColor(3, 255, 255, 255); //Weiss
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strip.setPixelColor(4, 50 ,255, 50); //Gruen
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strip.setPixelColor(5, 255, 0, 0); //Rot
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strip.setBrightness(10);
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strip.show();
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// while (leave == LOW) {
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delay(5000);
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// if(leave){ break; }
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// }
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}
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// LOOP
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//---------------------------------------------------------------------
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void loop()
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{
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switch (anim)
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{
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case 0: // All red/green
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for (int a = 0; a < 6; a++)
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{
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strip.setPixelColor(a, 255, 0, 0);
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}
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strip.setBrightness(10);
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strip.show();
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delay(1000);
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for (int a = 0; a < 6; a++)
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{
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strip.setPixelColor(a, 0, 0, 0);
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}
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strip.show();
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delay(500);
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for (int a = 0; a < 6; a++)
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{
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strip.setPixelColor(a, 0, 255, 0);
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}
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strip.setBrightness(10);
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strip.show();
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delay(1000);
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for (int a = 0; a < 6; a++)
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{
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strip.setPixelColor(a, 0, 0, 0);
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}
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strip.show();
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delay(500);
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break;
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case 1: // All White
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for (int a = 0; a < 6; a++)
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{
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strip.setPixelColor(a, 255, 255, 255);
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}
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strip.setBrightness(10);
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strip.show();
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delay(1000);
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for (int a = 0; a < 6; a++)
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{
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strip.setPixelColor(a, 0, 0, 0);
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}
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strip.show();
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delay(1000);
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break;
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case 2: // Bicycle Race
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BicycleRace();
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break;
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case 3:
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PosLight();
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break;
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default:
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break;
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}
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}
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11
test/README
Normal file
11
test/README
Normal file
@ -0,0 +1,11 @@
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||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
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||||
Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
|
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
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More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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Reference in New Issue
Block a user