first commit
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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22
platformio.ini
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22
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:diecimilaatmega328]
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platform = atmelavr
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board = diecimilaatmega328
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framework = arduino
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upload_port = COM17
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lib_deps =
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# RECOMMENDED
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# Accept new functionality in a backwards compatible manner and patches
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adafruit/Adafruit INA219 @ ^1.2.0
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57
src/main.cpp
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57
src/main.cpp
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#include <Arduino.h>
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#include <Wire.h>
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#include <Adafruit_INA219.h>
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Adafruit_INA219 ina219;
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void setup(void)
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{
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Serial.begin(115200);
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while (!Serial) {
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// will pause Zero, Leonardo, etc until serial console opens
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delay(1);
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}
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uint32_t currentFrequency;
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//Serial.println("Hello!");
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// Initialize the INA219.
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// By default the initialization will use the largest range (32V, 2A). However
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// you can call a setCalibration function to change this range (see comments).
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if (! ina219.begin()) {
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Serial.println("Failed to find INA219 chip");
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while (1) { delay(10); }
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}
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// To use a slightly lower 32V, 1A range (higher precision on amps):
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//ina219.setCalibration_32V_1A();
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// Or to use a lower 16V, 400mA range (higher precision on volts and amps):
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//ina219.setCalibration_16V_400mA();
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// Serial.println("Measuring voltage and current with INA219 ...");
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}
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void loop(void)
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{
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float shuntvoltage = 0;
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float busvoltage = 0;
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float current_mA = 0;
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float loadvoltage = 0;
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float power_mW = 0;
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shuntvoltage = ina219.getShuntVoltage_mV();
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busvoltage = ina219.getBusVoltage_V();
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current_mA = ina219.getCurrent_mA();
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power_mW = ina219.getPower_mW();
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loadvoltage = busvoltage + (shuntvoltage / 1000);
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// Serial.print("Bus Voltage (V): "); Serial.print(busvoltage); Serial.println(" V");
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// Serial.print("Shunt Voltage (mV): "); Serial.print(shuntvoltage); Serial.println(" mV");
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Serial.print("Load Voltage_V: "); Serial.print(loadvoltage); Serial.println(" V");
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Serial.print("Current_mA: "); Serial.print(current_mA); Serial.println(" mA");
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// Serial.print("Power mW: "); Serial.print(power_mW); Serial.println(" mW");
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// Serial.println("");
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delay(300);
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}
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11
test/README
Normal file
11
test/README
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@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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