test
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
.vscode/extensions.json
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7
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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15
platformio.ini
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15
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32thing]
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platform = espressif32
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board = esp32thing
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monitor_speed = 57600
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framework = arduino
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77
src/main.cpp
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77
src/main.cpp
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/*
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ASCII table
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Prints out byte values in all possible formats:
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- as raw binary values
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- as ASCII-encoded decimal, hex, octal, and binary values
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For more on ASCII, see http://www.asciitable.com and http://en.wikipedia.org/wiki/ASCII
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The circuit: No external hardware needed.
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created 2006
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by Nicholas Zambetti <http://www.zambetti.com>
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modified 9 Apr 2012
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by Tom Igoe
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This example code is in the public domain.
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https://www.arduino.cc/en/Tutorial/BuiltInExamples/ASCIITable
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*/
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void setup() {
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//Initialize serial and wait for port to open:
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Serial.begin(9600);
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while (!Serial) {
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; // wait for serial port to connect. Needed for native USB port only
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}
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// prints title with ending line break
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Serial.println("ASCII Table ~ Character Map");
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}
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// first visible ASCIIcharacter '!' is number 33:
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int thisByte = 33;
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// you can also write ASCII characters in single quotes.
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// for example, '!' is the same as 33, so you could also use this:
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// int thisByte = '!';
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void loop() {
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// prints value unaltered, i.e. the raw binary version of the byte.
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// The Serial Monitor interprets all bytes as ASCII, so 33, the first number,
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// will show up as '!'
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Serial.write(thisByte);
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Serial.print(", dec: ");
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// prints value as string as an ASCII-encoded decimal (base 10).
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// Decimal is the default format for Serial.print() and Serial.println(),
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// so no modifier is needed:
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Serial.print(thisByte);
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// But you can declare the modifier for decimal if you want to.
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// this also works if you uncomment it:
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// Serial.print(thisByte, DEC);
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Serial.print(", hex: ");
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// prints value as string in hexadecimal (base 16):
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Serial.print(thisByte);
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Serial.print(", oct: ");
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// prints value as string in octal (base 8);
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Serial.print(thisByte);
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Serial.print(", bin: ");
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// prints value as string in binary (base 2) also prints ending line break:
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Serial.println(thisByte);
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// if printed last visible character '~' or 126, stop:
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if (thisByte == 126) { // you could also use if (thisByte == '~') {
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// This loop loops forever and does nothing
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while (true) {
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continue;
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}
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}
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// go on to the next character
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thisByte++;
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}
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11
test/README
Normal file
11
test/README
Normal file
@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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